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IRON SKY: THE ROLEPLAYING GAME on Kickstarter This Month


 The Official Roleplaying Game
Based on the Acclaimed Movie
(AACTA Award for Best Visual Effects, BIFFF Audience Award & Silver Méliès, 
Jussi Award for Best Art Direction)
Includes Material from the Upcoming Film, Iron Sky the Coming Race
Release Date on the Same Date As Iron Sky the Coming Race, the 14th of February, 2018
Written by Some of the Best RPG Authors in the Business
Kickstarter Starts on Tuesday, the 15th of August, 2017 

Watch Director Timo Vuorensola's Announcement Here:


Upcoming Kickstarter

Badass PR is pleased to announce the upcoming Kickstarter for the Iron Sky Roleplaying Game. Written by award-winning authors, this brand-new roleplaying game will not only include innovative mechanics, but also a hundreds of pictures, artwork and illustrations from both Iron Sky movies, some of which has never been released before. 

About Iron Sky

In 2012, Iron Sky took the world by storm. The 7.5 million dollar film was catapulted into instant cult status by the fans, who had funded more than 10% of the project, and its quirky storyline, tongue-in-the-cheek humor and great special effects made sure it reaped in 4 major awards and 2 more major nominations at leading film festivals. The Iron Sky team didn’t stop there, though: it released its own comic and board game and expanded its universe. As we are writing this press release, the 18 million dollar sequel, Iron Sky the Coming Race is in the final stages of post-production, while Chinese spin-off Iron Sky: The Ark is already being worked on. On top of that, a TV series uncovering the conspiracies that led to Nazis being on the moon in the first place may be added to the Iron Sky setting as well, making sure there is a lot of room for future RPG supplements and adventures.

In the original film, we found about a secret Nazi community that was established on the dark side of the Moon during the closing moments of World War II. With a new generation being readied to ‘bring peace’ to Earth, Führer Wolfgang Kortzsleisch (played by the German cult actor Udo Kier), is preparing the huge space fortress Götterdämmerung to lead the way in establishing a new Third Reich. After American astronaut James Washington (Christopher Kirby) sets foot on a sector of the Moon too close to the secret Nazi base, he gets captured by the Moon Nazis, and is being brought as a prisoner to the Moon Base. There, the young teacher Renate Richter (Julia Dietze) finds out about the strange prisoner, and by getting to know him, she gets whisked away on an adventure, which takes her to Earth and back, to save Earth from the evil invasion plans of the Nazis from the Moon, her own people. 

In The Coming Race, the Iron Sky Universe will be hugely expanded. Set 25 years after the events depicted in the original film, the former Nazi Moonbase has become mankind’s last refuge. The film will reveal the existence of a Hollow Earth buried underneath our planet’s wasteland, as well as the truth behind our creation and the presence of the Vril, an ancient reptilian shapeshifting race that will determine the fate of everyone involved. 

Iron Sky: The Roleplaying Game will allow players to create characters for different time periods within the timeline. With so much resource material to draw from, the game is sure to expand with supplements and adventures for years to come.



Authors & Designers

Spearheaded by editor and author Dirk Vandereyken (former Regional Director for the RPGA, award-winning author of IJs, de Verloren Planeet, Fates Worse than Death: Hunter and Baour: Strands of Death), the rulebook will bring together some of the best RPG authors out there, including Steven S. Long (Aberrant, Deadlands, HERO System, In Nomine,  Lord of the Rings Roleplaying Game, Mage: The Ascension, Star Trek: The Next Generaton Roleplaying Game, Star Trek: The Original Series Roleplaying Game, Trail of Cthulhu, etc.) Michael Satran (HERO System), Michael Surbrook (Dark Heresy, Here Be Dragons, HERO System, Rogue Trader), Stephen Tasker (HERO System, The Underground: A Sam & Fuzzy Role Playing Game, Metatopia), Jason Walters (HERO System, The Vast White, Indie Press Revolution, Blackwyrm, Hero Games) and Darren Watts (Doctor Who: Adventures in Time and Space, HERO System, Silver Back Press). Joining the team will be newbies Andy De Maertelaere (Disney) and aerospace engineer Hans De Ryck, who will make sure the crunchy bits are both accessible and playable. With designer Cedric Van der Kelen and Gerry Kissell (The Agency, Alan Wake, Army of Two, Back to the Future, Iron Sky, Vanquish, etc.) also on board and taking care of illustrations and art, the book will look as great as it sounds!

The Synthesis Rules System

Iron Sky: The Roleplaying Game will use a brand-new universal rules system specifically written for Iron Sky. The system is geared towards recapturing the feel of the film, but contains all of the building blocks and elements necessary to be adapted to any setting or genre.
Some of the unique Synthesis elements include:

A Basic and Advanced Version

Game Masters and players can choose to play Synthesis as a Basic or as an Advanced game. Both are included in Iron Sky: The Roleplaying Game and are fully compatible with each other, as the Advanced game simply elaborates on the Basic rules. There’s no need to convert Advanced characters for a Basic game session and Basic characters can easily be inserted into Advanced sessions as well.

Three Methods of Character Generation

Iron Sky: The Roleplaying Game offers 3 ways to create a character:

Point Pool Distribution: the standard way for distributing points for the Basic game can also be used for the Advanced game and simply involves distributing a number of points amongst the Traits, Skills, Perks, Powers and Advantages available in the game.

Life Path Generation: adapted to the Iron Sky setting and adaptable to any setting, Characters can be taken through different stages in their life, each offering points to distribute amongst Trait, Skills, Perks, Powers and Advantages according to what happened during those periods in time.

Board Game Life Path Generation: Uniquely, Iron Sky also offers character generation through a custom-made RPG board game. Players can each create a Character separately or join to develop their group together by moving their Character Pawns on the board to the life events that have determined their Characters. If the players group and the GM also want to play with an arch enemy or Nemesis in their campaign, the GM can create the Nemesis at the same time as the Character Pawns are moving around. When the Nemesis Pawn crosses the Player Character Pawns, the Characters and their arch enemy meet, creating a past history that adds immersion and a level of suspense to the Campaign. 

Whatever method chosen, each Character ends up with exactly the same Character Points as (s)he would have using any other method, making everything completely compatible and interchangeable. Thus, it’s even possible to mix up methods according to player preferences and include Characters created differently in the same group!

The d1000

Synthesis is a d1000 system. It uses three 10-sided dice (one of which can be our custom Synthesisdie) to generate results with a single-roll mechanic. No need to roll for Hit Location or Damage: a single d1000 roll is enough to determine all outcomes.

True Normal Distribution

Most things in our reality fit into a standard-normal distribution, with good chances of hitting average numbers and very low chances of generating results on either end of the curve. Don’t waste time discussing how to best reflect a standard-normal distribution anymore: Synthesis uses a simple but effective mechanic that includes the target numbers you would get in an actual Bell curve, while still being very easy to use in play.

Hit Locations

Yes, the Advanced Synthesis game uses Hit Locations and if you’d like to include them in your Basic game, that’s fine as well, but Hit Locations have become more fun than ever! Not only do you use a crosshairs overlay you place over a silhouette to determine where you hit, the silhouettes and crosshairs also vary in size according to range, which does away with a lot of the otherwise pesky modifiers you would need to better reflect size, range, cover, friendly fire and more.

Action Dial

In Synthesis, combat situations are counted in Ticks, each of them representing a tenth of a second. This might be difficult to track, if not for our custom-made Action Dial! The only thing you need to know is how many Ticks an Action takes. All of the Ticks used in the Basic game are included on the dial, while specialized maneuvers included in the Advanced game have their own Ticks listed in the rulebook.

AGENT 88, Kickstarter’s Highest Funded Web Pilot, Blasts into Long Beach Comic & Horror Con‏



AGENT 88,
Kickstarter’s Highest Funded Web Pilot,
Blasts into
Long Beach Comic & Horror Con

 

Phenomenon Web-series Creators and Cast Host Panel,
Screen Exclusive Clips of Debut Episode

Saturday, November 3rd, 6-6:45 pm, Room 104A


Agent 88
LONG BEACH, CA (October 22, 2012) – Adding even more talent to this year’s show, Long Beach Comic & Horror Con today announced that Dig Deep Entertainment and Hurricane Entertainment will bring their hugely-anticipated web-series, Agent 88, to this year’s convention for an interactive panel and exclusive screening of clips from the debut episode. Director/producer/artist Digger T Mesch (Art Asylum, Minimates Creator) and producer/editor Jan Utstein-O’Neill (Violent Messiahs, Valhalla) will lead the panel along with the entire cast of the series.

AGENT 88 is the story of the world’s deadliest assassin - an 88 year old British woman with Alzheimer’s. This dark comedy meshes wry wit with cutting-edge action, slick visual effects and the conviction that “Killing Just Gets Better With Age.” The Agent 88 panel will be on Saturday at 6 pm in room 104A, and the cast will also host a signing at their booth from 3 to 4 pm. 


"Long Beach 2012 is going to make Long Beach 2011 feel like Long Beach 1911! The whole AGENT 88 team is psyched, it's one of our favorite shows!" said Mesch.

"Phil and Martha, the show's organizers are both amazing people. I'm not sure which I look forward to more, seeing them every year or attending their show.  They make the experience inviting, fun and full of surprises," said Utstein-O’Neill. 

Joining Mesch and Utstein-O’Neill on the panel will be the show’s cast, including Kay D’Arcy (CRIMINAL MINDS),Ernie Reyes, Jr. (TEENAGE MUTANT NINJA TURTLES, THE RUNDOWN), Carlos Gallardo (EL MARIACHI and DESPERADO), Joseph Gatt (THOR and STAR TREK INTO DARKNESS), Damion Poitier (The Avengers) and Ryan P. Martin (ULTRAVIOLET and KILLER INK), Alexis Cruz (STARGATE, SHARK), and Scott Vance (24, ALIAS). Writer William O’Neill (Violent Messiahs, Snake Plissken), and Director of Photography Joseph Setele(Night of the Living Dead 3D, Jericho) will also join the discussion of how Agent 88 became the highest grossing web series pilot on Kickstarter, cashing out at ten times more than the average series.

“We couldn’t be more thrilled to have Dig Deep and Hurricane back this year. Their continued support of the show knows no boundaries. We have watched Agent 88 from its inception, and we are so happy for Jan, Digger, and their crew. We can’t wait to see what they bring to the show for the fans!” said Phil Lawrence, Co-Owner and Sales Director for Long Beach Comic & Horror Con.


Offering a weekend packed with special guests and exhibitors and engaging panels, Long Beach Comic & Horror Con will be open on Saturday, November 3 from 10:00am to 7:00pm, and from10:00am to 5:00pm on Sunday, November 4.

Join LBCHC on Facebook and Twitter for the latest news and information about this year’s show.



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About Long Beach Comic & Horror Con
Long Beach Comic & Horror Con is a true comic con focused on creating a fantastic experience for both fans and exhibitors in the Long Beach, Anaheim and Los Angeles areas.  With something for everyone, the fourth annual Long Beach Comic & Horror Con will be held November 3 and 4, 2012 at the Long Beach Convention Center. To learn more and purchase tickets, please visit www.longbeachcomiccon.com.

Dave Dorman Collaborating with X-Files Star Dean Haglund on Graphic Novel‏

Los Angeles, CA and Chicago, IL—May 1, 2012—In their first creative collaboration, #1 Star Wars Artist Dave Dorman is creating the cover art for X-Files and Lone Gunmen actor and "The Truth is Out There" filmmaker Dean Haglund. Haglund’s new graphic novel "Shock ‘N Awesome" is currently a Kickstarter.com campaign and promises a conspiracy theory lovers tale, unveiling the very Indiana Jones-like truth behind the U.S. invasion of Iraq in 2003. Hint: It wasn’t oil.

"Dean and I have kicked around some collaborative ideas over the years, but this one feels right to me," declared Dorman. "I am thrilled that someone of Dave’s caliber is working with me on this creative adventure. I believe Dave’s cover art will excite people enough to meet my Kickstarter goal," Haglund added. Shock ‘N Awesome currently has $4,257 in contributions with 23 more days remaining to earn the total $7,000 required to produce the graphic novel.

If funding goes according to plan, Haglund hopes to have the graphic novel ready in time for San Diego Comic-Con, and an autograph session at Dorman’s Booth #4500.

Haglund will publish an initial run of 1,000 issues to be distributed through Diamond.

For more information, please visit http://deanhaglund.com or http://www.kickstarter.com/projects/deanhaglund/shock-n-awesome-graphic-novel.

About Dean Hagund:
Dean is probably best known for his nine seasons playing Langly, one of the computer geeks known as "The Lone Gunmen" from the hit FOX TV series The X-Files. Today, Dean’s visual art is now collected worldwi de. His oil paintings combine an unabashed Graphic Novel sensibility, using classic compositions and images from iconic Americana. Modern allegories and metaphors arise from a heavily researched catalogue of past works using the emotional/ theatrical tableaus with re-stated contemporary themes and cultural touchstones to evoke new meaning. Dean headlines with his unique ONE MAN X-FILES IMPROV COMEDY show at comedy clubs, colleges and comedy festivals around the world, which earned him 4-star reviews from the International Edinburgh Fringe Festival, two years in a row.

About Dave Dorman:
For the past 30 years, Eisner and Inkpot Award-winning artist Dave Dorman’s dynamic, hyper-realism art has boosted toy and comic book sales for those art directors wise enough to hire him. His fan base is worldwide. In 2012 Dorman did the six covers completing the Dark Horse Star Wa rs "Crimson Empire" series, and is currently creating the covers for the new four-book "Darth Maul" series. His Captain America art also appears in the new Marvel pop-up book Super Heroes vs. Villains: An Explosive Pop-Up of Rivalries slated for a July 2012 release. His autobiography, "Rolling Thunder: The Art of Dave Dorman" (IDW Publishing/Desperado Publishing) is available on Amazon.com and his 2-part instructional series on pencil and oil illustration is available via The Gnomon Workshop. This year, Dave Dorman will be exhibiting this year at Spectrum, San Diego Comic-Con Booth #4500 and Star Wars Celebration 6. His one-man art show, "Pi ala Mode" just completed its April run Chicago’s Rotofugi art gallery.

ZENESCOPE ENTERTAINMENT ANNOUNCES KICKSTARTER CAMPAIGN FOR GRIMM FAIRY TALES ANIMATED SERIES‏


March 16, 2012, Zenescope Entertainment is proud to announce the launch of the Grimm Fairy Tales Animated Series Kickstarter campaign. The animated series will be directed by Jon Schnepp as well as the Titmouse Inc. animation studio. The Kickstarter will launch on Friday, March 16, 2012 and will run until May 1st, 2012.

The project requires a budget of $175,000 to cover the cost of the pilot episode and to produce the foundation materials necessary to continue the series. The official announcement of this Kickstarter project will be at WonderCon during theHollywood and Comics 12:30 pm PST panel on March 16th. Ben Jackendoff will make the announcement, along with Jon Schnepp. Both will be available to discuss the project in more detail at the conclusion of the panel at the Zenescope booth, booth #100, at WonderCon, where Jon will also be signing during the show.

Here is the live link:

Zenescope Entertainment President Joe Brusha had this to say:
“We believe that our Grimm Fairy Tales comic book series would make an excellent animated series, and we've been pitching the idea to the Hollywood big-wigs for years. They've said "There is too much Fairy Tales stuff out there", or "No one wants to see a gritty, dark, modern take on the fairy tales." That's where they're wrong. We have tons of devoted fans that would love to see more of our series, and that is our chance and yours to make it happen.”

Grimm Fairy Tales has been the flagship series of Zenescope Entertainment since the company started. Zenescope has grown to a top comic book publisher due to its continued success. Grimm Fairy Tales is currently the longest running independent color comic being published today and has over 1 million copies in print.

Jon Schnepp will be directing this project. He is one of the hottest animation directors in Hollywood, having already seen a great deal of success working on such series as Aqua Teen Hunger Force , Metalocalypse, and the Venture Brothers. Not only will Jon be working closely with the creators of the comic book, Joe Brusha and Ralph Tedesco; Zenescope will be enlisting Titmouse Inc, one of the premiere animation studios, to help with this vision.

Titmouse Inc is a premiere animation studio with top-tier talent and experience. Jon Schnepp has worked with them before on many of his projects, and much of their work rounds out the Adult Swim animation block on Cartoon Network. Their variety of experience is suited well for the Grimm Fairy Tales animation series anthology.
About Zenescope Entertainment 

Founded by Joe Brusha and Ralph Tedesco in 2005 and has quickly grown into one of the top comic book and graphic novel publishing companies in the world.  Zenescope's Grimm Fairy Tales and subsequent spin-off series such as Escape From Wonderland, Neverland and The Piper, which put a dark twist on classic fables, are some of the best-selling and longest running original independent comic books on shelves today. This year, Zenescope will be bringing their comics to life in an animated series fans have been clambering for. 


About Titmouse Inc. 

Titmouse, Inc. was formed to sell the kind of bad ass t-shirts Chris P had been designing on the side for years. It started out great! The designs were great. The t-shirts were great. The vibe was great – but clients wouldn’t stop hiring Chris P to do animation. The networks and studios wanted to hire a company to do these projects, not just a dude freelancing. So Titmouse, Inc starting doing less clothing and more cartoons. We hired more and more employees, expanded into more and more offices in our West Hollywood location and eventually bought our own building in Hollywood to house the ever growing crew. We’re now over 100 people strong and rock multiple television series, movies, titles, shorts and commercials – all in house. We still even make an occasional t-shirt.

About Kickstarter

Kickstarter aims to let creative people of all kinds — journalists, artists, musicians, game developers, entrepreneurs, bloggers — raise money for their projects by connecting directly with fans, who receive exclusive access and rewards in exchange for their patronage. More than just a fundraising app, Kickstarter's a publishing platform where project creators can communicate with the people that are supporting them.

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